
Dilemma Run
OVERVIEW
Dilemma Run is a mobile casual game based on quick choices and simple, instantly understandable situations.
The player progresses through short levels by making decisions, with the challenge coming from readability, pacing, and the emotional clarity of each choice.

MY ROLE
Level Design & Game Design
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Designed the level flow and placement of gates, likes and dislikes collectibles.
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Created all the dilemma questions used in the game.
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Worked on the balance between funny, surprising and readable choices.
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Tested levels and adjusted pacing, clarity and difficulty.
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Contributed to QA, playtesting and iteration during development.
DESIGN FOCUS
The goal was to make each dilemma easy to understand at a glance, while keeping the choices fun, readable, and satisfying for the player.

Slide from the data document I created for Dilemma Run

