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OCO: Level Design

OVERVIEW

OCO is a die & retry mobile game by Spectrum48, focused on timing, precision and level mastery.

Players collect all yellow items while trying to achieve the perfect time and number of moves.

I created several community levels with different design intentions: some focused on timing and challenge, others on visual patterns and more relaxing gameplay.

My goal was to explore how level shape, rhythm and difficulty can create different player experiences.

Spinin'

Medium difficulty level focused on timing and movement optimization.

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Zarbi

Medium difficulty level inspired by Unown shapes, designed to be completable casually but optimized through perfect timing.

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Flower Power

Easy visual level designed as a pleasant, watchable pattern rather than a challenge.

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CREATOR NAME

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DESIGNED BY JULIE THEVENOT
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