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Lost Paradise

OVERVIEW

Lost Paradise is a Tower Defense you can play on PC, made in 3 weeks and with a team of 9 (4 game designers & 5 game artists).

The particularity of the game is that you have to buy and combine elements in order to upgrade your towers. It will allow them to have different effects on the enemies trying to destroy your village.

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Here is a video of the game played by the youtuber CoalFire & the itch.io link if you want to try it yourself.

MY ROLES

  • Game Balancing

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After thinking about the game concept with the other game designers, I started working on the Game Balance. I have spent around 14 days working on it with some calculations on Google sheets at first, then with a lot of playtesting.

If you are interested about the work I made on the Game Balance, here is an article I wrote about it : click here.

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  • QA Tester

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While playtesting for the Game Balance, I could spot all the bugs that I reported each time on a QA document for my programmer to work on.

SOFTWARE I USED

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The engine used to develop the game

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Used to share files and documents with the team

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Used to make the calculations for the game balancing and to report bugs for the QA testing

DOCUMENTS

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Google sheet for enemies statistics

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Google sheet for Tower statistics

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Google sheet for Waves statistics

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Google sheet for Waves statistics

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Enemy Statistics in Unity

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Tower Statistics in Unity

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Wave Statistics in Unity

If you want to see more about how I worked on the Game Balance of Lost Paradise I suggest you to read my article : click here.

DESIGNED BY JULIE THEVENOT
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