
Lost Paradise
OVERVIEW
Lost Paradise is a Tower Defense you can play on PC, made in 3 weeks and with a team of 9 (4 game designers & 5 game artists).
The particularity of the game is that you have to buy and combine elements in order to upgrade your towers. It will allow them to have different effects on the enemies trying to destroy your village.
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Here is a video of the game played by the youtuber CoalFire & the itch.io link if you want to try it yourself.
MY ROLES
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Game Balancing
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After thinking about the game concept with the other game designers, I started working on the Game Balance. I have spent around 14 days working on it with some calculations on Google sheets at first, then with a lot of playtesting.
If you are interested about the work I made on the Game Balance, here is an article I wrote about it : click here.
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QA Tester
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While playtesting for the Game Balance, I could spot all the bugs that I reported each time on a QA document for my programmer to work on.
SOFTWARE I USED

The engine used to develop the game

Used to share files and documents with the team

Used to make the calculations for the game balancing and to report bugs for the QA testing
DOCUMENTS

Google sheet for enemies statistics

Google sheet for Tower statistics

Google sheet for Waves statistics

Google sheet for Waves statistics

Enemy Statistics in Unity

Tower Statistics in Unity

Wave Statistics in Unity
If you want to see more about how I worked on the Game Balance of Lost Paradise I suggest you to read my article : click here.